Map your team across projects, set role-based efficiency rates, and instantly see true effective capacity per project per sprint. Edit directly in the table.
Each person's effective hours per project is calculated as:
Weekly hours × (Sprint days ÷ 5) × Allocation % × Efficiency rate
The efficiency rate accounts for role overhead — a lead or director spending time in reviews, planning, and stakeholder management has less heads-down capacity than their raw hours suggest. Rates are pre-filled per role but are fully editable: click the rate cell and type your own value.
These are starting points based on common game studio patterns. Adjust them to match your team's reality.
Allocation (%) is the share of someone's time nominally assigned to a project. Efficiency rate is a multiplier that discounts raw time for role overhead. A senior engineer allocated 100% to a project at 0.85× rate has 34 effective hours in a 5-day, 8h/day sprint — not 40 — because roughly 6 hours are absorbed by code reviews, planning, and ad-hoc support.
Yes — add as many projects as you need with the + Add project button. Keep in mind that context-switching overhead isn't fully captured by the efficiency rate alone; someone split across 4+ projects often performs worse than the numbers suggest.
✓ green = total allocation is between 90–100%. ⚠ amber = under-allocated (below 80%) or close to over (95–105%). ✗ red = over 100% allocated, which means the schedule assumptions are unrealistic and need resolving before sprint planning.
The tool focuses on time capacity rather than cost. For contractors with different weekly hours, set their Hrs/Wk to reflect their actual contracted hours rather than a full-time equivalent.